Collector stale
SUPER VANILLA
Chernarus · Last gameplay report never
Accumulated gameplay telemetry
All 16 retained session, movement and player-target combat counters, plus the derived approximate hit rate.
Sessions and outcomes
Persistent totals. Respawning does not create a new network session.
Combat
Recorded hits and combat damage cover real players and compatible human NPCs or bots only. Hit callbacks and fired projectiles are different signals, so the approximate hit rate can exceed 100%.
Movement
Total distance includes travel in vehicles; vehicle distance is the vehicle subset.
Historical player profiles
Accumulated gameplay totals across retained network sessions. Current connection state is not collected or displayed.
| Player | PvP K / deaths | Approx. hit rate | Connected playtime |
|---|---|---|---|
| No player telemetry stored yet. | |||
Privacy-safe activity
Recent gameplay
Names and gameplay outcomes only. Positions, identifiers and session IDs are not shown here.
No public gameplay activity is available yet.