First-party telemetry

Network statistics

All 16 retained session, movement and player-target combat counters are collected by the PENALTE connector. Combat hits and damage are limited to real-player and compatible human-NPC or bot combat.

Sessions and outcomes

Persistent totals. Respawning does not create a new network session.

Network sessions0
PvP kills0
Player deaths0
Human NPC / bot kills0Used when a compatible human-NPC mod is installed.
Deaths to human NPCs / bots0Used when a compatible human-NPC mod is installed.
Respawns0
Connected playtime0m (0 s)

Combat

Recorded hits and combat damage cover real players and compatible human NPCs or bots only. Hit callbacks and fired projectiles are different signals, so the approximate hit rate can exceed 100%.

Projectiles fired0
Recorded player-target hits0Includes real players and compatible human NPCs or bots.
Approximate hit rateNo shotsRecorded player-target hits divided by projectiles fired.
Hits on real players0
PvP health damage dealt0
Player / bot combat damage taken0
PvP fatal headshots0
Longest PvP kill0 m

Movement

Total distance includes travel in vehicles; vehicle distance is the vehicle subset.

Total distance travelled0 m
Distance travelled in vehicles0 m

Chernarus

DEATHMATCH CHERNARUS

No player data yet.

Chernarus

SUPER VANILLA

No player data yet.